Updated on 18th January 2018
pve / dps orientated
First of this build is good for either buffing and relatively high dps combined, or high dps, the only difference between one and the other is what gear you wear and what enchants you decide to use at this point in time I have switched to the Imperial set which is much better for DPS my Tiamat set (neck and waist) I have stuck in the bank which is a good all rounder but is better suited to healers.
This builds (on my enchant setup) healing capability is crappy, my heals are ok but due to a huge lack of recovery (not needed for dps or buffing) it feels like your waiting forever to cast you next heal spell. Ultimately if you wish to be an effective healer in an end game dungeon use a a heal build and not this one.
Strength gives us Stamina, crit and dot damage which are all very useful in this build
Wisdom gives us a Damage and healing bonus and control resist/bonus
*additionally if you have relatively high Charisma that will give you recharge speed increase AP gain companion stat bonus and combat advantage bonus
The above feats have had a slight tweak, the update was required as I had 5 points in Initiate of the Faith which only gave me 330 extra crit which is a minuscule amount to 5 heroic points. I put the extra points into maxing out Domain Synergy, 3 into Repurpose Sole and Finally an extra 1 into cleanse.
Venus Load-out
This is optional and comes down to play style, however I have found for the most part this load-out works really well, it should be noted however is it best used for AoE damage ONLY Since originally posting this build I have changed my spell loud-out and will update this to show my new spell choices.
Class Feats
Terrifying Insight - 20% damage buff for you and your party (within 120') (at rank 4) Hastening Light - When you activate a daily power all allies within 50' have the power recharge times reduced Alternatives
Holy Fervor - 20% Action Point gain (at rank 4)Divine fortune - At Rank 4 20% more divine power Both have their merits so choose by what you think you need the most
Encounters
In end game dungeons I now use Break the Spirit, Prophecy of doom and Divine Glow the extra buffs to the party are great and make the chances of success better as well Divine Glow - I always try to use this spell 1st as it lowers the targets damage resistant meaning you and everyone else will do more damage to it Forge Masters Flame - Really nice damage against single targets or bosses alternative to this is Prophecy of Doom Searing Light - great aoe damage and reasonable heals for you and your party, it's only downside is it requires you to move around so your targets are in a line for youalternate options for searing light are sun burst, Daunting Light, Chains of Blazing Light I do NOT recommend Daunting light unless you have a high recovery setup
At Wills
Brand of the Sun - good damage dealing dot and as we are feated for it as well it also reduces the target damage output and chance to crit by 5% Lance of faith - Was using Sacred flame as pictured which is a nice damage dealer but gave this ago cos it used to be crap, it certainly isn't any more and I will not be returning to Sacred Flame :)
Dailies
Flamestrike - Great aoe damage that can get you our of trouble more often than not :) very effective on groups / trash
Hammer of Fate Good against single targets such as bosses
Hallowed ground - I only ever use this when in party and only then in places like SVA, FBI and Spellplague Caverns, and only then if I feel the party requires it (it is not on my bar most of the time)
Boons
Enchants
Offence - I have all Radiant's on the character.
Companion has 2 Radiant, 1 Azure and a Brutal
Defence - Azures all the way, we can get pretty decent defence which helps us a lot
Companion - azures Armour Enchant - Moderate Barkshield Weapon enchant - Trans Flaming
Stats shows are without bondings procced.
Companions
Summoned Companion:
Epic Sprite - 2% AP Gain - used to use the paranoid but after way way way to many IG runs I was unable to equip is with anything other than +3's so switched this this lil' gal
Active companions
Paranoid Delusion - Best as I can tell Flamestrike will proc the active bonus
Boar - Summoned companion gets 75% crit severity, you get 1.5% crit severity (may swap this one out as my summoned companion isnt really much of a damage dealer)
Lightfoot Thief - On critical hit - Foes nearby target for 3 x level based damage every 2 seconds for 10 seconds
Vicious Dire Wolf - 3% chance to interrupt target your target (it feel like it procs a lot more than 3%)